Care
Animal health
Health is its own welfare category. It is the one that depends on staff and facilities rather than on how you painted the habitat.
Welfare warnings that persist with correct temperature, terrain, space and group values usually point at health or staff access. That is the point to look at keepers, vets and facility placement.
- Keep facility access in mind while designing: staff must physically reach the habitat.
- 1.0.4 fixed vets getting stuck removing deceased animals from aquariums.
- 1.0.4 also fixed some animals not showing injuries after fights or predation.
- 1.0.5 fixed adult career animals being incorrectly flagged as juveniles.
| Check | Where to verify |
|---|---|
| Category warnings | Habitat panel and animal info |
| Staff access | Paths and facility placement |
| Age (juvenile vs adult) | Animal info; fixed in 1.0.5 |
| Injury state | Animal info; fixed in 1.0.4 |
FAQ
FAQ
Common questions about this topic.
Why is an animal sick with a perfect habitat?
Health is separate from habitat values; check staff access, vet coverage and any injury state.
Do vets reach aquariums?
1.0.4 fixed vets getting stuck when removing deceased animals from aquariums; keep airlocks accessible.
Can I see injuries?
1.0.4 fixed cases where injuries from fights or predation were not shown.