Care
Vet care
Vet care is a logistics problem: staff, facilities and access. The patch notes show several bugs in exactly that chain.
Facilities such as vet surgery and research buildings have to sit on paths staff can reach. The first two patches fixed placement and access bugs, which tells you where the friction is.
- Place vet facilities on the staff path network, not behind a habitat wall.
- 1.0.5 fixed Basic Vet Surgery unintentionally moving when placed.
- 1.0.4 fixed vets getting stuck removing deceased animals from aquariums.
- 1.0.5 improved inspection reports that showed 4 stars when every aspect was rated 5.
| Area | State after 1.0.5 |
|---|---|
| Vet surgery placement | Fixed (no longer moves on placement) |
| Aquarium animal removal | Fixed (vets no longer stuck) |
| Inspection report scoring | Fixed (5-star aspects now report 5 stars) |
| Research menus | Navigation improved in 1.0.4 |
FAQ
FAQ
Common questions about this topic.
Do I need a vet before the first animal?
Vet coverage matters as soon as animals can get injured; the first two patches fixed access bugs, so place facilities on a reachable path.
Why do inspection reports look wrong?
That was fixed in 1.0.5 — reports no longer show 4 stars when all aspects are 5.
Does vet care affect breeding?
Health is a welfare category, and welfare is a precondition for stable breeding.