Care

Vet care

Vet care is a logistics problem: staff, facilities and access. The patch notes show several bugs in exactly that chain.

Facilities such as vet surgery and research buildings have to sit on paths staff can reach. The first two patches fixed placement and access bugs, which tells you where the friction is.

  • Place vet facilities on the staff path network, not behind a habitat wall.
  • 1.0.5 fixed Basic Vet Surgery unintentionally moving when placed.
  • 1.0.4 fixed vets getting stuck removing deceased animals from aquariums.
  • 1.0.5 improved inspection reports that showed 4 stars when every aspect was rated 5.
AreaState after 1.0.5
Vet surgery placementFixed (no longer moves on placement)
Aquarium animal removalFixed (vets no longer stuck)
Inspection report scoringFixed (5-star aspects now report 5 stars)
Research menusNavigation improved in 1.0.4

Facility lists and costs are not reproduced here; the build menu is the authority.

FAQ

FAQ

Common questions about this topic.

Do I need a vet before the first animal?

Vet coverage matters as soon as animals can get injured; the first two patches fixed access bugs, so place facilities on a reachable path.

Why do inspection reports look wrong?

That was fixed in 1.0.5 — reports no longer show 4 stars when all aspects are 5.

Does vet care affect breeding?

Health is a welfare category, and welfare is a precondition for stable breeding.