Building

Utilities and staff facilities

Utilities are the invisible half of a habitat: power, water and staff access. The patch notes show which parts were fragile at launch.

The Zoopedia does not publish utility numbers, so this page sticks to what the official notes confirm and what the build menu exposes in game.

  • Place facilities on the staff path network before animals arrive; retrofitting paths is expensive.
  • Water treatment and filtration belong to aquarium habitats; keep the access area clear.
  • 1.0.5 fixed settings and menu focus issues that made facility management feel broken.
AreaState after 1.0.5
Power and water coverageNot published in the Zoopedia — check the in-game overlays
Staff facilities (keeper, vet)Placement bugs fixed (vet surgery no longer moves)
Paths and staff accessAffects whether care actually happens
Heatmap and inspection feedbackInspection scoring fixed in 1.0.5

No utility thresholds are published for this game; nothing here is estimated.

FAQ

FAQ

Common questions about this topic.

Are utility costs published?

No. This site does not invent running-cost numbers; the build menu and the finance panel are authoritative.

Why are keepers not reaching a habitat?

Usually a path gap or a locked gate — check staff access before assuming a bug.

Do utilities differ by enclosure type?

Aquariums add filtration and water systems; the rest are shared infrastructure.