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Crashes and performance

Most launch-week crash reports map to fixes already shipped. Check the list before changing hardware settings.

Fixes already shipped

SymptomFixed inDetail
Crash choosing an Ecosystem Brush in the Tanzania Reserve1.0.5Wildlife Reserve brush crash
Crash from binding several commands to the same key1.0.5Keybinding conflict crash
Crash when moving scenery out of a group1.0.4Scenery group deletion
Crash entering or exiting the hub quickly1.0.4Hub transition
Texture pop-in1.0.5Improved texture streaming
DLSS / FSR not applying when selected1.0.4Graphics menu selection
Audio distortion on heatmap tabs1.0.4Audio cycling

What is still open

The 1.0.5 post lists crashes and performance as a high-priority area, with further work ongoing. Animals climbing, escaping, enrichment alignment and over-boxing are listed as continuing issues rather than finished fixes.

A report that gets fixed faster

  1. Confirm you are on 1.0.5 — anything fixed there is closed as duplicate.
  2. Note platform, version and what you were doing (reserve, aquarium, keybinding, UI transition).
  3. For save-related crashes, attach the save; the post specifically mentions save stability.
  4. Report through the Frontier issue tracker, not social media.

No GPU settings, launch flags or file edits are recommended here: Frontier has not published them as fixes, and unverified tweaks make reproducible reports harder.

FAQ

FAQ

Common questions about this topic.

My game crashes in a reserve — is it known?

The Tanzania Reserve ecosystem-brush crash was fixed in 1.0.5. Other crashes are tracked as ongoing work.

Why does the game stutter in big zoos?

Large zoos load the simulation more than the renderer: animal count and habitat count are the main variables.

Does DLSS or FSR work?

Yes — 1.0.4 fixed both options not applying when selected.