Support
Crashes and performance
Most launch-week crash reports map to fixes already shipped. Check the list before changing hardware settings.
Fixes already shipped
| Symptom | Fixed in | Detail |
|---|---|---|
| Crash choosing an Ecosystem Brush in the Tanzania Reserve | 1.0.5 | Wildlife Reserve brush crash |
| Crash from binding several commands to the same key | 1.0.5 | Keybinding conflict crash |
| Crash when moving scenery out of a group | 1.0.4 | Scenery group deletion |
| Crash entering or exiting the hub quickly | 1.0.4 | Hub transition |
| Texture pop-in | 1.0.5 | Improved texture streaming |
| DLSS / FSR not applying when selected | 1.0.4 | Graphics menu selection |
| Audio distortion on heatmap tabs | 1.0.4 | Audio cycling |
What is still open
The 1.0.5 post lists crashes and performance as a high-priority area, with further work ongoing. Animals climbing, escaping, enrichment alignment and over-boxing are listed as continuing issues rather than finished fixes.
A report that gets fixed faster
- Confirm you are on 1.0.5 — anything fixed there is closed as duplicate.
- Note platform, version and what you were doing (reserve, aquarium, keybinding, UI transition).
- For save-related crashes, attach the save; the post specifically mentions save stability.
- Report through the Frontier issue tracker, not social media.
FAQ
FAQ
Common questions about this topic.
My game crashes in a reserve — is it known?
The Tanzania Reserve ecosystem-brush crash was fixed in 1.0.5. Other crashes are tracked as ongoing work.
Why does the game stutter in big zoos?
Large zoos load the simulation more than the renderer: animal count and habitat count are the main variables.
Does DLSS or FSR work?
Yes — 1.0.4 fixed both options not applying when selected.